		OpenGL anisotropic filtering quality test v1.0
	(c) 2003 by Alexey Nicoloaychuk aka Unwinder/www.nvworld.ru

This test util was exclusively developed to demonstrate Intellisample texture
analysys based anisotropic filtering optimizations for NV1x/NV2x boards which
have been introduced in the Detonator 43.45.
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System requirements:
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Any adapter supporting GL_EXT_texture_filter_anisotropic, GL_ARB_multitexture
and GL_ARB_texture_compression extensions
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Control keys:
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[q]		zoom in
[a]		zoom out
[w]		increase colored texture sharpness (color delta threshold += 2) 			 
[s]		decrease colored texture sharpness (color delta threshold -= 2) 			 
[e]		increase current TMU index
[d]		decrease current TMU index
mouse		rotate scene
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Command line swicthes:
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-noaf		disables anisotropic filtering
-tc		forces GL_COMPRESSED_RGB_S3TC_DXT1_EXT for colored textures
-noaftrick	disables anisotorpic filtering initialization before texture
		creation (NVIDIA OpenGL ICD doesn't analyse a texture if the
		current degree of anisotropy is set to 1.0, so we are forced
		to use pre texture creation initialization trick in order to
		enable Intellisample optimizations)
-nomt		disables multitexturing
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Contacts:
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email		AlexUnwinder@mail.ru
ICQ		64116381
www		www.nvworld.ru

