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# Ogre::RenderQueueGroup Member List

This is the complete list of members for Ogre::RenderQueueGroup, including all inherited members.

addOrganisationMode(QueuedRenderableCollection::OrganisationMode om) | Ogre::RenderQueueGroup |
addRenderable(Renderable *pRend, Technique *pTech, ushort priority) | Ogre::RenderQueueGroup |
clear(bool destroy=false) | Ogre::RenderQueueGroup |
defaultOrganisationMode(void) | Ogre::RenderQueueGroup |
getIterator(void) | Ogre::RenderQueueGroup |
getShadowsEnabled(void) const | Ogre::RenderQueueGroup |
mParent | Ogre::RenderQueueGroup | `[protected]`
mPriorityGroups | Ogre::RenderQueueGroup | `[protected]`
mShadowCastersNotReceivers | Ogre::RenderQueueGroup | `[protected]`
mShadowsEnabled | Ogre::RenderQueueGroup | `[protected]`
mSplitNoShadowPasses | Ogre::RenderQueueGroup | `[protected]`
mSplitPassesByLightingType | Ogre::RenderQueueGroup | `[protected]`
PriorityMap typedef | Ogre::RenderQueueGroup |
PriorityMapIterator typedef | Ogre::RenderQueueGroup |
RenderQueueGroup(RenderQueue *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | Ogre::RenderQueueGroup |
resetOrganisationModes(void) | Ogre::RenderQueueGroup |
setShadowCastersCannotBeReceivers(bool ind) | Ogre::RenderQueueGroup |
setShadowsEnabled(bool enabled) | Ogre::RenderQueueGroup |
setSplitNoShadowPasses(bool split) | Ogre::RenderQueueGroup |
setSplitPassesByLightingType(bool split) | Ogre::RenderQueueGroup |
~RenderQueueGroup() | Ogre::RenderQueueGroup |

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Last modified Thu Mar 6 09:48:02 2008