/*
-----------------------------------------------------------------------------
This source file is part of OGRE
    (Object-oriented Graphics Rendering Engine)
For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2006 Torus Knot Software Ltd
Also see acknowledgements in Readme.html

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.

You may alternatively use this source under the terms of a specific version of
the OGRE Unrestricted License provided you have obtained such a license from
Torus Knot Software Ltd.
-----------------------------------------------------------------------------
*/

#ifndef __GLMULTIRENDERTARGET_H__
#define __GLMULTIRENDERTARGET_H__

#include "OgreGLFrameBufferObject.h"

namespace Ogre {
	/** MultiRenderTarget for GL. Requires the FBO extension.
	*/
	class _OgrePrivate GLFBOMultiRenderTarget : public MultiRenderTarget
	{
	public:
		GLFBOMultiRenderTarget(GLFBOManager *manager, const String &name);
		~GLFBOMultiRenderTarget();

		/** @copydoc MultiRenderTarget::bindSurface */
		virtual void bindSurface(size_t attachment, RenderTexture *target);



		/** @copydoc MultiRenderTarget::unbindSurface */

		virtual void unbindSurface(size_t attachment); 

		virtual void getCustomAttribute( const String& name, void *pData );

		bool requiresTextureFlipping() const { return true; }
	private:
		GLFrameBufferObject fbo;
	};

}

#endif // __GLTEXTURE_H__
