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# Ogre::RenderQueue Member List

This is the complete list of members for Ogre::RenderQueue, including all inherited members.

_getQueueGroupIterator(void) | Ogre::RenderQueue |
addRenderable(Renderable *pRend, uint8 groupID, ushort priority) | Ogre::RenderQueue |
addRenderable(Renderable *pRend, uint8 groupId) | Ogre::RenderQueue |
addRenderable(Renderable *pRend) | Ogre::RenderQueue |
clear(bool destroyPassMaps=false) | Ogre::RenderQueue |
getDefaultQueueGroup(void) const | Ogre::RenderQueue |
getDefaultRenderablePriority(void) const | Ogre::RenderQueue |
getQueueGroup(uint8 qid) | Ogre::RenderQueue |
getRenderableListener(void) const | Ogre::RenderQueue |
mDefaultQueueGroup | Ogre::RenderQueue | `[protected]`
mDefaultRenderablePriority | Ogre::RenderQueue | `[protected]`
mGroups | Ogre::RenderQueue | `[protected]`
mRenderableListener | Ogre::RenderQueue | `[protected]`
mShadowCastersCannotBeReceivers | Ogre::RenderQueue | `[protected]`
mSplitNoShadowPasses | Ogre::RenderQueue | `[protected]`
mSplitPassesByLightingType | Ogre::RenderQueue | `[protected]`
QueueGroupIterator typedef | Ogre::RenderQueue |
RenderQueue() | Ogre::RenderQueue |
RenderQueueGroupMap typedef | Ogre::RenderQueue |
setDefaultQueueGroup(uint8 grp) | Ogre::RenderQueue |
setDefaultRenderablePriority(ushort priority) | Ogre::RenderQueue |
setRenderableListener(RenderableListener *listener) | Ogre::RenderQueue |
setShadowCastersCannotBeReceivers(bool ind) | Ogre::RenderQueue |
setSplitNoShadowPasses(bool split) | Ogre::RenderQueue |
setSplitPassesByLightingType(bool split) | Ogre::RenderQueue |
~RenderQueue() | Ogre::RenderQueue | `[virtual]`

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Last modified Thu Mar 6 09:48:00 2008