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# Ogre::RenderPriorityGroup Member List

This is the complete list of members for Ogre::RenderPriorityGroup, including all inherited members.

addOrganisationMode(QueuedRenderableCollection::OrganisationMode om) | Ogre::RenderPriorityGroup |
addRenderable(Renderable *pRend, Technique *pTech) | Ogre::RenderPriorityGroup |
addSolidRenderable(Technique *pTech, Renderable *rend, bool toNoShadowMap) | Ogre::RenderPriorityGroup | `[protected]`
addSolidRenderableSplitByLightType(Technique *pTech, Renderable *rend) | Ogre::RenderPriorityGroup | `[protected]`
addTransparentRenderable(Technique *pTech, Renderable *rend) | Ogre::RenderPriorityGroup | `[protected]`
clear(void) | Ogre::RenderPriorityGroup |
defaultOrganisationMode(void) | Ogre::RenderPriorityGroup |
getSolidsBasic(void) const | Ogre::RenderPriorityGroup |
getSolidsDecal(void) const | Ogre::RenderPriorityGroup |
getSolidsDiffuseSpecular(void) const | Ogre::RenderPriorityGroup |
getSolidsNoShadowReceive(void) const | Ogre::RenderPriorityGroup |
getTransparents(void) const | Ogre::RenderPriorityGroup |
mParent | Ogre::RenderPriorityGroup | `[protected]`
mShadowCastersNotReceivers | Ogre::RenderPriorityGroup | `[protected]`
mSolidsBasic | Ogre::RenderPriorityGroup | `[protected]`
mSolidsDecal | Ogre::RenderPriorityGroup | `[protected]`
mSolidsDiffuseSpecular | Ogre::RenderPriorityGroup | `[protected]`
mSolidsNoShadowReceive | Ogre::RenderPriorityGroup | `[protected]`
mSplitNoShadowPasses | Ogre::RenderPriorityGroup | `[protected]`
mSplitPassesByLightingType | Ogre::RenderPriorityGroup | `[protected]`
mTransparents | Ogre::RenderPriorityGroup | `[protected]`
removePassEntry(Pass *p) | Ogre::RenderPriorityGroup | `[protected]`
RenderPriorityGroup(RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | Ogre::RenderPriorityGroup |
resetOrganisationModes(void) | Ogre::RenderPriorityGroup |
setShadowCastersCannotBeReceivers(bool ind) | Ogre::RenderPriorityGroup |
setSplitNoShadowPasses(bool split) | Ogre::RenderPriorityGroup |
setSplitPassesByLightingType(bool split) | Ogre::RenderPriorityGroup |
sort(const Camera *cam) | Ogre::RenderPriorityGroup |
~RenderPriorityGroup() | Ogre::RenderPriorityGroup |

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Last modified Thu Mar 6 09:48:01 2008