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# Ogre::LiSPSMShadowCameraSetup Member List

This is the complete list of members for Ogre::LiSPSMShadowCameraSetup, including all inherited members.

buildFrustumProjection(Real left, Real right, Real bottom, Real top, Real near, Real far) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateLiSPSM(const Matrix4 &lightSpace, const PointListBody &bodyB, const PointListBody &bodyLVS, const SceneManager &sm, const Camera &cam, const Light &light) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateNOpt(const Matrix4 &lightSpace, const AxisAlignedBox &bodyBABB_ls, const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
calculateNOptSimple(const PointListBody &bodyLVS, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | `[protected]`
calculateZ0_ls(const Matrix4 &lightSpace, const Vector3 &e, Real bodyB_zMax_ls, const Camera &cam) const | Ogre::LiSPSMShadowCameraSetup | `[protected]`
FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup |
getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | `[protected]`
getOptimalAdjustFactor() const | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam) const | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup |
getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup |
mBodyB | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | `[protected]`
mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mOptAdjustFactor | Ogre::LiSPSMShadowCameraSetup | `[protected]`
mPointListBodyB | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | `[mutable, protected]`
msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | `[protected, static]`
msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | `[protected, static]`
mTempFrustum | Ogre::FocusedShadowCameraSetup | `[protected]`
mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | `[protected]`
mUseSimpleNOpt | Ogre::LiSPSMShadowCameraSetup | `[protected]`
setOptimalAdjustFactor(Real n) | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup |
setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | `[protected]`
~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | `[virtual]`
~LiSPSMShadowCameraSetup(void) | Ogre::LiSPSMShadowCameraSetup | `[virtual]`
~ShadowCameraSetup() | Ogre::ShadowCameraSetup | `[virtual]`

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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Thu Mar 6 09:48:50 2008