OGRE: OgreAutoParamDataSource.h Source File - OGRE Documentation

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# OgreAutoParamDataSource.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004     (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org
    00006
    00007 Copyright (c) 2000-2006 Torus Knot Software Ltd
    00008 Also see acknowledgements in Readme.html
    00009
    00010 This program is free software; you can redistribute it and/or modify it under
    00011 the terms of the GNU Lesser General Public License as published by the Free Software
    00012 Foundation; either version 2 of the License, or (at your option) any later
    00013 version.
    00014
    00015 This program is distributed in the hope that it will be useful, but WITHOUT
    00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
    00018
    00019 You should have received a copy of the GNU Lesser General Public License along with
    00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
    00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
    00022 http://www.gnu.org/copyleft/lesser.txt.
    00023
    00024 You may alternatively use this source under the terms of a specific version of
    00025 the OGRE Unrestricted License provided you have obtained such a license from
    00026 Torus Knot Software Ltd.
    00027 -----------------------------------------------------------------------------
    00028 */
    00029 #ifndef __AutoParamDataSource_H_
    00030 #define __AutoParamDataSource_H_
    00031
    00032 #include "OgrePrerequisites.h"
    00033 #include "OgreCommon.h"
    00034 #include "OgreMatrix4.h"
    00035 #include "OgreVector4.h"
    00036 #include "OgreLight.h"
    00037 #include "OgreColourValue.h"
    00038
    00039 namespace Ogre {
    00040
    00041     // forward decls
    00042     struct VisibleObjectsBoundsInfo;
    00043
    00044
    00055     class _OgreExport AutoParamDataSource
    00056     {
    00057     protected:
    00058         mutable Matrix4 mWorldMatrix[256];
    00059         mutable size_t mWorldMatrixCount;
    00060         mutable const Matrix4* mWorldMatrixArray;
    00061         mutable Matrix4 mWorldViewMatrix;
    00062         mutable Matrix4 mViewProjMatrix;
    00063         mutable Matrix4 mWorldViewProjMatrix;
    00064         mutable Matrix4 mInverseWorldMatrix;
    00065         mutable Matrix4 mInverseWorldViewMatrix;
    00066         mutable Matrix4 mInverseViewMatrix;
    00067         mutable Matrix4 mInverseTransposeWorldMatrix;
    00068         mutable Matrix4 mInverseTransposeWorldViewMatrix;
    00069         mutable Vector4 mCameraPositionObjectSpace;
    00070         mutable Matrix4 mTextureViewProjMatrix[OGRE_MAX_SIMULTANEOUS_LIGHTS];
    00071         mutable Matrix4 mViewMatrix;
    00072         mutable Matrix4 mProjectionMatrix;
    00073         mutable Real mDirLightExtrusionDistance;
    00074         mutable Vector4 mCameraPosition;
    00075
    00076         mutable bool mWorldMatrixDirty;
    00077         mutable bool mViewMatrixDirty;
    00078         mutable bool mProjMatrixDirty;
    00079         mutable bool mWorldViewMatrixDirty;
    00080         mutable bool mViewProjMatrixDirty;
    00081         mutable bool mWorldViewProjMatrixDirty;
    00082         mutable bool mInverseWorldMatrixDirty;
    00083         mutable bool mInverseWorldViewMatrixDirty;
    00084         mutable bool mInverseViewMatrixDirty;
    00085         mutable bool mInverseTransposeWorldMatrixDirty;
    00086         mutable bool mInverseTransposeWorldViewMatrixDirty;
    00087         mutable bool mCameraPositionObjectSpaceDirty;
    00088         mutable bool mCameraPositionDirty;
    00089         mutable bool mTextureViewProjMatrixDirty[OGRE_MAX_SIMULTANEOUS_LIGHTS];
    00090         mutable ColourValue mAmbientLight;
    00091         mutable ColourValue mFogColour;
    00092         mutable Vector4 mFogParams;
    00093         mutable int mPassNumber;
    00094         mutable Vector4 mSceneDepthRange;
    00095         mutable bool mSceneDepthRangeDirty;
    00096         // Ordered by light, populated on demand, dirtied when lights change
    00097         mutable std::vector<Vector4> mShadowCamDepthRanges;
    00098         mutable bool mShadowCamDepthRangesDirty;
    00099
    00100         const Renderable* mCurrentRenderable;
    00101         const Camera* mCurrentCamera;
    00102         const LightList* mCurrentLightList;
    00103         const Frustum* mCurrentTextureProjector[OGRE_MAX_SIMULTANEOUS_LIGHTS];
    00104         const RenderTarget* mCurrentRenderTarget;
    00105         const Viewport* mCurrentViewport;
    00106         const SceneManager* mCurrentSceneManager;
    00107         const VisibleObjectsBoundsInfo* mMainCamBoundsInfo;
    00108         const Pass* mCurrentPass;
    00109
    00110         Light mBlankLight;
    00111     public:
    00112         AutoParamDataSource();
    00113         ~AutoParamDataSource();
    00115         void setCurrentRenderable(const Renderable* rend);
    00117         void setWorldMatrices(const Matrix4* m, size_t count);
    00119         void setCurrentCamera(const Camera* cam);
    00121         void setCurrentLightList(const LightList* ll);
    00123         void setTextureProjector(const Frustum* frust, size_t index);
    00125         void setCurrentRenderTarget(const RenderTarget* target);
    00127         void setCurrentViewport(const Viewport* viewport);
    00129         void setShadowDirLightExtrusionDistance(Real dist);
    00131         void setMainCamBoundsInfo(VisibleObjectsBoundsInfo* info);
    00133         void setCurrentSceneManager(const SceneManager* sm);
    00135         void setCurrentPass(const Pass* pass);
    00136
    00137
    00138
    00139         const Matrix4& getWorldMatrix(void) const;
    00140         const Matrix4* getWorldMatrixArray(void) const;
    00141         size_t getWorldMatrixCount(void) const;
    00142         const Matrix4& getViewMatrix(void) const;
    00143         const Matrix4& getViewProjectionMatrix(void) const;
    00144         const Matrix4& getProjectionMatrix(void) const;
    00145         const Matrix4& getWorldViewProjMatrix(void) const;
    00146         const Matrix4& getWorldViewMatrix(void) const;
    00147         const Matrix4& getInverseWorldMatrix(void) const;
    00148         const Matrix4& getInverseWorldViewMatrix(void) const;
    00149         const Matrix4& getInverseViewMatrix(void) const;
    00150         const Matrix4& getInverseTransposeWorldMatrix(void) const;
    00151         const Matrix4& getInverseTransposeWorldViewMatrix(void) const;
    00152         const Vector4& getCameraPosition(void) const;
    00153         const Vector4& getCameraPositionObjectSpace(void) const;
    00155         const Light& getLight(size_t index) const;
    00156         void setAmbientLightColour(const ColourValue& ambient);
    00157         const ColourValue& getAmbientLightColour(void) const;
    00158         const ColourValue& getSurfaceAmbientColour(void) const;
    00159         const ColourValue& getSurfaceDiffuseColour(void) const;
    00160         const ColourValue& getSurfaceSpecularColour(void) const;
    00161         const ColourValue& getSurfaceEmissiveColour(void) const;
    00162         Real getSurfaceShininess(void) const;
    00163         ColourValue getDerivedAmbientLightColour(void) const;
    00164         ColourValue getDerivedSceneColour(void) const;
    00165         void setFog(FogMode mode, const ColourValue& colour, Real expDensity, Real linearStart, Real linearEnd);
    00166         const ColourValue& getFogColour(void) const;
    00167         const Vector4& getFogParams(void) const;
    00168         const Matrix4& getTextureViewProjMatrix(size_t index) const;
    00169         const RenderTarget* getCurrentRenderTarget(void) const;
    00170         const Renderable* getCurrentRenderable(void) const;
    00171         const Pass* getCurrentPass(void) const;
    00172         Vector4 getTextureSize(size_t index) const;
    00173         Vector4 getInverseTextureSize(size_t index) const;
    00174         Vector4 getPackedTextureSize(size_t index) const;
    00175         Real getShadowExtrusionDistance(void) const;
    00176         const Vector4& getSceneDepthRange() const;
    00177         const Vector4& getShadowSceneDepthRange(size_t lightIndex) const;
    00178         Matrix4 getInverseViewProjMatrix(void) const;
    00179         Matrix4 getInverseTransposeViewProjMatrix() const;
    00180         Matrix4 getTransposeViewProjMatrix() const;
    00181         Matrix4 getTransposeViewMatrix() const;
    00182         Matrix4 getInverseTransposeViewMatrix() const;
    00183         Matrix4 getTransposeProjectionMatrix() const;
    00184         Matrix4 getInverseProjectionMatrix() const;
    00185         Matrix4 getInverseTransposeProjectionMatrix() const;
    00186         Matrix4 getTransposeWorldViewProjMatrix() const;
    00187         Matrix4 getInverseWorldViewProjMatrix() const;
    00188         Matrix4 getInverseTransposeWorldViewProjMatrix() const;
    00189         Matrix4 getTransposeWorldViewMatrix() const;
    00190         Matrix4 getTransposeWorldMatrix() const;
    00191         Real getTime(void) const;
    00192         Real getTime_0_X(Real x) const;
    00193         Real getCosTime_0_X(Real x) const;
    00194         Real getSinTime_0_X(Real x) const;
    00195         Real getTanTime_0_X(Real x) const;
    00196         Vector4 getTime_0_X_packed(Real x) const;
    00197         Real getTime_0_1(Real x) const;
    00198         Real getCosTime_0_1(Real x) const;
    00199         Real getSinTime_0_1(Real x) const;
    00200         Real getTanTime_0_1(Real x) const;
    00201         Vector4 getTime_0_1_packed(Real x) const;
    00202         Real getTime_0_2Pi(Real x) const;
    00203         Real getCosTime_0_2Pi(Real x) const;
    00204         Real getSinTime_0_2Pi(Real x) const;
    00205         Real getTanTime_0_2Pi(Real x) const;
    00206         Vector4 getTime_0_2Pi_packed(Real x) const;
    00207         Real getFrameTime(void) const;
    00208         Real getFPS() const;
    00209         Real getViewportWidth() const;
    00210         Real getViewportHeight() const;
    00211         Real getInverseViewportWidth() const;
    00212         Real getInverseViewportHeight() const;
    00213         Vector3 getViewDirection() const;
    00214         Vector3 getViewSideVector() const;
    00215         Vector3 getViewUpVector() const;
    00216         Real getFOV() const;
    00217         Real getNearClipDistance() const;
    00218         Real getFarClipDistance() const;
    00219         int getPassNumber(void) const;
    00220         void setPassNumber(const int passNumber);
    00221         void incPassNumber(void);
    00222     };
    00223 }
    00224
    00225 #endif

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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Thu Mar 6 09:46:25 2008