
vertex_program InstancingCg cg
{
	source instancing.cg
	profiles vs_2_0
	entry_point instancing_vp

	default_params
	{
		param_named_auto ambient ambient_light_colour
		param_named_auto lightDiffuseColour light_diffuse_colour 0
		param_named_auto lightPos light_position 0
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
	}
}
vertex_program InstancingShadowCasterCg cg
{
   	source instancing.cg
	profiles vs_2_0
	entry_point instancingCaster_vp
	default_params
	{
		param_named_auto ambient ambient_light_colour
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
	}
}
vertex_program CrowdCg cg
{
	source instancing.cg
	profiles vs_2_0
	entry_point crowd_vp
	default_params
	{
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto numBones custom 0
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
		param_named_auto lightPos light_position 0
		param_named_auto lightDiffuseColour light_diffuse_colour 0
		param_named_auto ambient ambient_light_colour
	}
}
vertex_program CrowdShadowCasterCg cg
{
	source instancing.cg
	profiles vs_2_0
	entry_point crowdCaster_vp
	default_params
	{
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto numBones custom 0
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
		param_named_auto ambient ambient_light_colour
	}
}


vertex_program InstancingGLSL glsl
{
	source instancingVp.glsl
	preprocessor_defines SHADOW_CASTER=0
	default_params
	{
		param_named_auto ambient ambient_light_colour
		param_named_auto lightDiffuseColour light_diffuse_colour 0
		param_named_auto lightPos light_position 0
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
	}
}
vertex_program InstancingShadowCasterGLSL glsl
{
   	source instancingVp.glsl
	preprocessor_defines SHADOW_CASTER=1
	default_params
	{
		param_named_auto ambient ambient_light_colour
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
	}
}
vertex_program CrowdGLSL glsl
{
	source crowdVp.glsl
	preprocessor_defines SHADOW_CASTER=0
	default_params
	{
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto numBones custom 0
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
		param_named_auto lightPos light_position 0
		param_named_auto lightDiffuseColour light_diffuse_colour 0
		param_named_auto ambient ambient_light_colour
	}
}
vertex_program CrowdShadowCasterGLSL glsl
{
	source crowdVp.glsl
	preprocessor_defines SHADOW_CASTER=1
	default_params
	{
		param_named_auto viewProjectionMatrix viewproj_matrix
		param_named_auto numBones custom 0
		param_named_auto worldMatrix3x4Array world_matrix_array_3x4
		param_named_auto ambient ambient_light_colour
	}
}


vertex_program Instancing unified
{
	delegate InstancingGLSL
	delegate InstancingCg
}
vertex_program InstancingShadowCaster unified
{
	delegate InstancingShadowCasterGLSL
	delegate InstancingShadowCasterCg
}
vertex_program Crowd unified
{
	delegate CrowdGLSL
	delegate CrowdCg
}
vertex_program CrowdShadowCaster unified
{
	delegate CrowdShadowCasterGLSL
	delegate CrowdShadowCasterCg
}

