// Post processors

vertex_program DeferredShading/post/glsl/vs glsl
{
	source DeferredShading/post/glsl/vs.glsl
	default_params
	{
		param_named_auto invProj inverse_projection_matrix
	}
}
fragment_program DeferredShading/post/glsl/SinglePass_ps glsl
{
	source DeferredShading/post/glsl/SinglePass_ps.glsl
	default_params
	{
		param_named_auto proj projection_matrix
		param_named_auto ambientColor ambient_light_colour 0
		param_named_auto lightPos0 light_position_view_space 0
		param_named_auto lightDiffuseColor0 light_diffuse_colour 0
		param_named_auto lightSpecularColor0 light_specular_colour 0
		param_named_auto lightPos1 light_position_view_space 1
		param_named_auto lightDiffuseColor1 light_diffuse_colour 1
		param_named_auto lightSpecularColor1 light_specular_colour 1
		param_named tex0 int 0
		param_named tex1 int 1
	}
}
